Mark Foreman (vforeman) on Pinterest

Surge of New Forex Traders? Read this!

I've noticed that about 2,000 people have joined the Forex community in the recent weeks. Has anyone else noticed this? I suspect this is because of the lay offs due to the corona virus, and people are frantically looking for ways to supplement their incomes. While I'm glad that people are trying to better themselves and take control of their financial situations, I have to admit that the daily "newbie" questions are getting quite annoying. And it's not because there are new, inexperienced traders asking for help, but it's because the questions are more-less the same questions. I know there is a pinned "New Traders" section at the top of the thread, but it seems it isn't catching much traction.
But first, to the new traders I'd first like to say:

Welcome! This will be a tough journey, but it will pay in dividends (not literally).
A couple tips before we start:
FIRST, see the pinned New Traders section of Forex
SECOND, go to babypips and take their FREE courses where you will learn the basics. I never did because I'm an idiot, and it took me many years of trial and error to succeed in this game. Don't be a lemon like me, go to babypips.
Now my basics;
Always have at least a 1:2 Risk:Reward. Simply put, risk at least $1 for $2.
Always set a stop loss and take profit.
In the beginning, I find it best to give new traders a black or white, go-or-no-go trading strategy. Trade mechanically. While discretionary trading is profitable, you need years of experience and time in the charts to be good at it. It could be something like, "I only trade low volatility break outs on the 4hr. Any candle below x ATR and I will enter via stop order at the high/low of that candle. My sl will be at the high/low of the entry candle, and I will look to make at least 2 reward on that trade. I will risk 1% per trade, even on demo, and I will trade in the direction of a 10 period moving average" This is a VERY crude strategy, one I just pulled out of my ass, so don't go using it and blowing your accounts!
I recommend starting with 1 pair in the beginning, at MOST 3. And I recommend not swapping into different pairs. Keep those 1-3 pairs.
Once babypips is completed, demo trade. Put time in the charts and develop a strategy (mechanically, preferably). Your strategy could be as complex or as simple as you like. Simplicity is genius in my opinion, but you do you. I'm not trying to sound like an ass, but everything you really needed to learn you learned from babypips.
With that said, DO NOT pay for courses from ANYONE. They will often know the same as you, if not less. In my opinion to be really great in this game you don't need a lot of information., and capitalize on every opportunity. You just need to be really good at one style and max that the hell out. For instance, being really good at low volatility breakouts, and having a system based off that. No amount of schooling (high school, college, or courses via Forex gurus) will make you successful. It's one thing to know a strategy, but to implement it in real time with real consequences is daunting. The only way to conquer this is to simply do it. Trade.
Trade with an amount of money you can emotionally and financially afford to lose! I would even recommend starting a live account with $50 and only trading micro lots (0.01) until you become comfortable and your strategy proves successful. This is AFTER demo trading your strategy.
Master yourself before you master the markets. Work out. Feed your brain. Get enough sleep. The money you make or lose isn't worth your health.
Psychology. In my opinion the best psychology you can have while trading is a form of stoicism. You've placed your trade based off your strategy, you managed your trade based off your strategy, and you risked an amount you've told yourself you were comfortable losing with an account you told yourself you were comfortable blowing, so what's the worry? Why the second guessing? Everyone's heard that story, right? Where a man goes to a successful "guru" and says he wants to be successful. The guru says, "Ok. Show up at the beach this time tomorrow." The man shows up at the beach in a suit and tie, ready for success! The guru tells him to get in the water. Once in, the guru holds the mans head under the water, drowning him. At the last second the guru lets him up and says, "once you want success as much you wanted to breathe, you'll be successful. That's what you need to be like. You need to be willing to do what is necessary and put in the work. It's not easy. You're going to lose money, maybe even blow accounts. You may struggle for years without a return, or even lose money over that time. How bad do you want it success, though? And are you willing to drown to attain it?
Best of luck new traders!
Experienced traders, please feel free to add things or tell me I'm a goof in the comments.
submitted by SandfordKing to Forex [link] [comments]

MAME 0.215

MAME 0.215

A wild MAME 0.215 appears! Yes, another month has gone by, and it’s time to check out what’s new. On the arcade side, Taito’s incredibly rare 4-screen top-down racer Super Dead Heat is now playable! Joining its ranks are other rarities, such as the European release of Capcom‘s 19XX: The War Against Destiny, and a bootleg of Jaleco’s P-47 – The Freedom Fighter using a different sound system. We’ve got three newly supported Game & Watch titles: Lion, Manhole, and Spitball Sparky, as well as the crystal screen version of Super Mario Bros. Two new JAKKS Pacific TV games, Capcom 3-in-1 and Disney Princesses, have also been added.
Other improvements include several more protection microcontrollers dumped and emulated, the NCR Decision Mate V working (now including hard disk controllers), graphics fixes for the 68k-based SNK and Alpha Denshi games, and some graphical updates to the Super A'Can driver.
We’ve updated bgfx, adding preliminary Vulkan support. There are some issues we’re aware of, so if you run into issues, check our GitHub issues page to see if it’s already known, and report it if it isn’t. We’ve also improved support for building and running on Linux systems without X11.
You can get the source and Windows binary packages from the download page.

MAMETesters Bugs Fixed

New working machines

New working clones

Machines promoted to working

New machines marked as NOT_WORKING

New clones marked as NOT_WORKING

New working software list additions

Software list items promoted to working

New NOT_WORKING software list additions

Source Changes

submitted by cuavas to emulation [link] [comments]

MAME 0.214

MAME 0.214

With the end of September almost here, it’s time to see what goodies MAME 0.214 delivers. This month, we’ve got support for five more Nintendo Game & Watch titles (Fire, Flagman, Helmet, Judge and Vermin), four Chinese computers from the 1980s, and three Motorola CPU evaluation kits. Cassette support has been added or fixed for a number of systems, the Dragon Speech Synthesis module has been emulated, and the Dragon Sound Extension module has been fixed. Acorn Archimedes video, sound and joystick support has been greatly improved.
On the arcade side, remaining issues in Capcom CPS-3 video emulation have been resolved and CD images have been upgraded to CHD version 5, Sega versus cabinet billboard support has been added to relevant games, and long-standing issues with music tempo in Data East games have been worked around.
Of course, you can get the source and Windows binary packages from the download page.

MAMETesters Bugs Fixed

New working machines

New working clones

Machines promoted to working

Clones promoted to working

New machines marked as NOT_WORKING

New clones marked as NOT_WORKING

New working software list additions

Software list items promoted to working

New NOT_WORKING software list additions

Source Changes

submitted by cuavas to emulation [link] [comments]

MAME 0.215

MAME 0.215

A wild MAME 0.215 appears! Yes, another month has gone by, and it’s time to check out what’s new. On the arcade side, Taito’s incredibly rare 4-screen top-down racer Super Dead Heat is now playable! Joining its ranks are other rarities, such as the European release of Capcom‘s 19XX: The War Against Destiny, and a bootleg of Jaleco’s P-47 – The Freedom Fighter using a different sound system. We’ve got three newly supported Game & Watch titles: Lion, Manhole, and Spitball Sparky, as well as the crystal screen version of Super Mario Bros. Two new JAKKS Pacific TV games, Capcom 3-in-1 and Disney Princesses, have also been added.
Other improvements include several more protection microcontrollers dumped and emulated, the NCR Decision Mate V working (now including hard disk controllers), graphics fixes for the 68k-based SNK and Alpha Denshi games, and some graphical updates to the Super A'Can driver.
We’ve updated bgfx, adding preliminary Vulkan support. There are some issues we’re aware of, so if you run into issues, check our GitHub issues page to see if it’s already known, and report it if it isn’t. We’ve also improved support for building and running on Linux systems without X11.
You can get the source and Windows binary packages from the download page.

MAMETesters Bugs Fixed

New working machines

New working clones

Machines promoted to working

New machines marked as NOT_WORKING

New clones marked as NOT_WORKING

New working software list additions

Software list items promoted to working

New NOT_WORKING software list additions

Source Changes

submitted by cuavas to MAME [link] [comments]

MAME 0.214

MAME 0.214

With the end of September almost here, it’s time to see what goodies MAME 0.214 delivers. This month, we’ve got support for five more Nintendo Game & Watch titles (Fire, Flagman, Helmet, Judge and Vermin), four Chinese computers from the 1980s, and three Motorola CPU evaluation kits. Cassette support has been added or fixed for a number of systems, the Dragon Speech Synthesis module has been emulated, and the Dragon Sound Extension module has been fixed. Acorn Archimedes video, sound and joystick support has been greatly improved.
On the arcade side, remaining issues in Capcom CPS-3 video emulation have been resolved and CD images have been upgraded to CHD version 5, Sega versus cabinet billboard support has been added to relevant games, and long-standing issues with music tempo in Data East games have been worked around.
Of course, you can get the source and Windows binary packages from the download page.

MAMETesters Bugs Fixed

New working machines

New working clones

Machines promoted to working

Clones promoted to working

New machines marked as NOT_WORKING

New clones marked as NOT_WORKING

New working software list additions

Software list items promoted to working

New NOT_WORKING software list additions

Source Changes

submitted by cuavas to MAME [link] [comments]

MAME 0.214

MAME 0.214

With the end of September almost here, it’s time to see what goodies MAME 0.214 delivers. This month, we’ve got support for five more Nintendo Game & Watch titles (Fire, Flagman, Helmet, Judge and Vermin), four Chinese computers from the 1980s, and three Motorola CPU evaluation kits. Cassette support has been added or fixed for a number of systems, the Dragon Speech Synthesis module has been emulated, and the Dragon Sound Extension module has been fixed. Acorn Archimedes video, sound and joystick support has been greatly improved.
On the arcade side, remaining issues in Capcom CPS-3 video emulation have been resolved and CD images have been upgraded to CHD version 5, Sega versus cabinet billboard support has been added to relevant games, and long-standing issues with music tempo in Data East games have been worked around.
Of course, you can get the source and Windows binary packages from the download page.

MAMETesters Bugs Fixed

New working machines

New working clones

Machines promoted to working

Clones promoted to working

New machines marked as NOT_WORKING

New clones marked as NOT_WORKING

New working software list additions

Software list items promoted to working

New NOT_WORKING software list additions

Source Changes

submitted by cuavas to cade [link] [comments]

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